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Arnold motion vector shader max displace
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I'm using the aiMotionVector shader in a custom aov to get a normalized motion vector pass for use with Re:Vision RSMB Pro Vectors plugin in Ae.
My question is how to get Arnold to print a value of the maximum displaced pixel after a local render, so I can use it to input into the Max Displace field? Coming from mostly a V-Ray rendering background, I recall it would print out that info in the motionvector render element. I can eyeball it and get decent results but that eats up time. I tried different Verbosity levels but did not see that info anywhere.
Thanks!
-Brian