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As others have reported, I'm encountering a memory leak and render times increasing greatly during the course of a GPU render sequence. This is with Maya 2023.1. I haven't found any consensus on a solution.
I found a reddit thread from 2018 where a user describes definitively fixing the issue by using the standalone Arnold.
Just wondering if anyone can comment on that. I've seen other contradictory reports that Arnold only works via MtoA.
Solved! Go to Solution.