Animated UV offset not rendering - Arnold / Maya

Animated UV offset not rendering - Arnold / Maya

Anonymous
Not applicable
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Message 1 of 3

Animated UV offset not rendering - Arnold / Maya

Anonymous
Not applicable

Hello,

I have a cartoon binoculars rig that fakes eyes in its lenses by using a simple ramp.

In order to move the pupil of the eye, I animate the ramp´s place2dTexture Offset values for U and V.

It shows in the viewport correctly, but Arnold renders the pupil always in the 0,0 position, ignoring the animation (the attached image portraits the situation).

Does anyone know how to make it render correctly?

 

Thanks

1,134 Views
2 Replies
Replies (2)
Message 2 of 3

richard
Enthusiast
Enthusiast

Is there anyone else who has looked into this? I am encountering similar problem! 

Message 3 of 3

fugfug.misc
Community Visitor
Community Visitor

You can add an aiUvTransform node.  It is renderable. 

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