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I am rendering sprite particles in Arnold and am trying to adjust the alpha of the particle image I used to make the sprite more transparent. In Hardware Render 2.0 you can do this by adding the "alpha map" (I am using a PNG) to the Transparency field an adjusting Color Balance-Alpha Gain parameter that is below it.
But If I use an aiStandard material for rendering in Arnold and put the alpha map in the Refraction-Opacity parameter to create the alpha transparency, I find the Alpha Gain has no effect on adjusting it as it does with Maya Hardware 2.0 renderer.
Is there a way?
Solved! Go to Solution.