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aiStandard

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Message 1 of 3
jackburnmad
343 Views, 2 Replies

aiStandard

Hi all, I used the aiStandard Shader to create a glass effect. I use the settings I found in a SolidAngle tutorial:

 

Diffuse Weight: 0

Specular Weight : 1

Refraction Weight: 1 

IOR: 1.5

Fresnel Use IOR: Enable

Then I disable the Opaque in the Arnold attributes

 

When I try to render the scene with this settings the object is white. What did I do wrong? Someone could help me to solve this problem?

 

Thanks. 

2 REPLIES 2
Message 2 of 3
Stephen.Blair
in reply to: jackburnmad

Enable specular Fresnel. That's what the Ai_Glass preset does.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
jackburnmad
in reply to: Stephen.Blair

I did it, but now the reflection of the environment on the object is distorted. I also use the glass preset but I got the same problem. What should I do?

Thanks.

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