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Hi all, I used the aiStandard Shader to create a glass effect. I use the settings I found in a SolidAngle tutorial:
Diffuse Weight: 0
Specular Weight : 1
Refraction Weight: 1
IOR: 1.5
Fresnel Use IOR: Enable
Then I disable the Opaque in the Arnold attributes
When I try to render the scene with this settings the object is white. What did I do wrong? Someone could help me to solve this problem?
Thanks.
Enable specular Fresnel. That's what the Ai_Glass preset does.
I did it, but now the reflection of the environment on the object is distorted. I also use the glass preset but I got the same problem. What should I do?
Thanks.