StockShader k3dCPVFatPointShader size per point?
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Hi,
I have an Override which uses a k3dCPVFatPointShader created with shaderManager->getStockShader(MHWRender::MShaderManager::k3dCPVFatPointShader);
Here I can can set the color per point. Is there any way to set the point size per point? As much as I can see, the stock shader only uses one size for all points.