Reference an fbx with a specific take through code
Anyone know how to reference an FBX file into maya and designate the animation take to bring in with it through MEL rather than the UI. importing it and defining the take is easy with "FBXImport" but referencing it I can’t figure out.
Maya seemed to do something weird with the "FBXImport -caller" flag but there is zero docs on this.
Cheers
Link copied