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Let's say I have two shapes, shapeOne has a connection from outMesh to shapeTwo.inMesh.
Shape two will inherit all existing uv sets at the time of the connection, but if I create new uv sets on shapeOne, these will not be visible on shapeTwo unless I disconnect and connect the plug again. Is there a workaround this?
Things I've tried:
- Use maya.cmds.dgeval
- calling "maya.cmds.getAttr("pCubeShape1.uvSet[1].uvSetName")" to see if that would refresh the plug somehow.
Thanks for your help.
Solved! Go to Solution.