Programming Beginner hit a wall...
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Hi Everyone.
I'm attempting to write a neat little script that cleans up geometry with per-face shader assignment.
What I have so far selects the shaders and makes quick selection sets based on the faces of each shader.
This works great but I want to take it a step further.
Ideally there are a few things I want to achieve that I have not up until now.
I want the geometry to be extracted and separated without breaking the shader assignment.
I want to have all the geometry with the same shader assigned be merged and named as per it's original shader assignment.
(see link at the bottom for what I currently have)
I'm currently dealing with a lot of poorly made per-face shader assignment assets and saw the opportunity.
Thanks in advance.
Elliot.
https://docs.google.com/document/d/1j9LvZkETmg4i9abdB3TPtNpC-mkfi0DMmNBwZR6cjsY/edit?usp=sharing