Message 1 of 9
polyMoveUV node in Maya 2020 is broken
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone!
So I'm pretty sure that polyMoveUV node is broken right now in Maya 2020
When you open a project with this node from previous versions of Maya, or even save and reopen the project from Maya 2020, this node stops working completely. The issue here is that inputComponents list is saved in a weird way for some reason.
This should say map[*] and not nmm[*]
But even if you fix this using a script. Next time you reload the project it will be nmm[*] again.
Any Ideas what's going on? Is it a bug or polyMoveUV functionality was changed somehow?