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outline display for roto anim reviews

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massemat
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outline display for roto anim reviews

Hi all,

 

I used to work in a studio that had this neat wireframe hidden line custom viewport setting. Basically it allowed to see only the outline of a character. Think blender when you select an object. This is perfect when reviewing roto anim to see the silhouette, the plate, and not the crazy amount of polygon a character might have.

 

I know I could render, or do toon shading/paint effects. But those are super heavy,

 

Is there any good doc on where to start with m3dview/MPx3dModelView in python. My python level and maya coding experience is fine but I struggle to find anything on those as a starting point. Also if anyone has any idea please share.

 

Thanks,

 

Mat

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