Hi all,
I used to work in a studio that had this neat wireframe hidden line custom viewport setting. Basically it allowed to see only the outline of a character. Think blender when you select an object. This is perfect when reviewing roto anim to see the silhouette, the plate, and not the crazy amount of polygon a character might have.
I know I could render, or do toon shading/paint effects. But those are super heavy,
Is there any good doc on where to start with m3dview/MPx3dModelView in python. My python level and maya coding experience is fine but I struggle to find anything on those as a starting point. Also if anyone has any idea please share.
Thanks,
Mat