Modifying renders in Maya's Render commandline and HW2.0
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Hey everyone,
as you know, creating playblast in a with no active GUI in Maya is, well, technically irrelevant since in playblast you're actually creating snapshots of the viewport. However, I was told that I could achieve similar results using Hardware Renderer 2.0. So I have been rendering with the Render.exe using hw2, though results have not been remotely close to what I was hoping for. For starters, they images are mostly dark, they have no background and normals have not been reversed so some parts of objects are pitch black. I tried to tweak some default attributes or change the colorspace, I even tried to use re/post render scripts, but none of them seem to be working. OR, the way I'm using these commands and flags are wrong (which is what I'm suspecting atm). Here is an example:
Render -r hw2 -pad 1 -tc on -ehl off -ams off -keepMel -verb -s 1 -e 10 -cam p0010 -rd "Y:/" "Z:/path/to/file.mb"
So I guess my question is, is it entirely possible to use Render.exe to create a playblast-like outputs (which would help a lot in streamlining the pipeline)? if so, is it possible to modify the looks of the result like making it brighter or adding some background or modifying normals and what not?
Also, if the answer to the first question was a yes, how can the process be made efficient enough so renders are finished in a reasonable time?
I'm aware this thread is a bit long, but I anyone could help me out with any of the issues I pointed out, I'd very much appreciate it!