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I'm working on a project where I need to render 2000+ numbers along a path. I'm using MASH to populate the models along the path and that's working really great! The issue I'm having is trying to write a script that will generate the 2000+ number assets (in either MEL or Python).
In MEL I'm able to create the typeMesh objects, and then I believe I can use setAttr to change thing like font and size. The problem is I'm having a hard time finding the actual text-entry attribute so I can tell the typeMesh what number to be. Any help or insight is appreciated!
Solved! Go to Solution.