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Maya OpenGL Core Profile UV selection Bug

Anonymous

Maya OpenGL Core Profile UV selection Bug

Anonymous
Not applicable

We have a proprietary tool at our studio that depends on being in OpenGL Core Profile to view some hardware shading.  The issue when using this rendering engine is the marquee selection box that we have in OpenGL becomes a drawn out line instead.  It makes selecting uv's much more difficult, and it's not a smooth way of working.

 

Is this a known issue, and if so, is this something that can be fixed in newer versions of maya?

 

2.png

This is in OpenGL, which is ideal.

 

1.png

This is in OpenGL Core Profile.  The square marquee turns into a line.

 

Anyone dealt with this issue before, and been able to fix it?

 

Thanks!

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