In Mel looking for a way to rotate selected UV shells to always face the same way in the UV editor.
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Hi everyone, I'm looking for a rock solid way to take an arbitrary UV shell and rotate it so it always faces the same way in the UV editor, V being Y-up basically. I've tried a number of solutions, but I can't seem to find a reliable way to calculate this. If it helps the UV shell will always be a perfect right angle alignment to start, but it needs to work on arbitrary models with arbitrary shapes and normal angles. Does anyone know a method of doing this? Image attached.