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FBXImport fails to update UVs

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Anonymous
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FBXImport fails to update UVs

Basically I am trying to import a fbx file, after making changes to its UV in an external program.

The code is basically:

mel.eval('doDelete;')
mel.eval('FBXImport -f "tmp.fbx";')

However, I noticed that if the UV window is not in focus, running this code will not update the UV window. I have to manually delete the entire scene and reload the modified file for the UV window to reflect the new changes.

 

Is there a way around this, or am I doing something wrong? Thanks!

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