Hi There,
I am trying to export different UVsets to unity, UV0, UV1, UV2, UV3. This Includes an empty UV set for unity to use for generating lightmap UVs (UV1).
However I have noticed that upon FBX export, UV1 disappears, because it is empty I presume.
This then means in unity, UV2 becomes UV1, UV3 becomes UV2 etc. Is there any way around this other than making sure UV1 is not empty?
Thanks
James