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Hello!
I'm struggling to reliable find the selected components (faces / edges / vertices) when symmetry is enabled.
MRichSelection provides getSelection() and getSymmetry() functions, but these always return the components on the "positive" and "negative" side of symmetry respectively, irrelevant to where the user actually clicked (and the tool manipulator is now displayed).
So no matter whether you click "on the left side" or "on the right side" of an object, getSelection() will always give you "the left side" and getSymmetry() will always give you "the right side".
I would like to get "the side where the user clicked", but there seems to be no way to find that out.
Maya seems to know the difference because it displays the manipulator (eg. move tool) where I click, and never at the opposing side.
Is this a bug? Is there a work-around?
Thanks in advance!
Solved! Go to Solution.