Custom MPxHwShaderNode with a Shared Attribute

Custom MPxHwShaderNode with a Shared Attribute

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Custom MPxHwShaderNode with a Shared Attribute

Anonymous
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Hi

 

I have Created a custom Shader using MPxHwShaderNode in the Maya SDK -- and I am trying to create an attribute in it -- that is Shared between all other the shaders of this type.

 

For example -- I have a EnvironmentMap Color/Texture  -- that if changed in 1 -- changes all others.

 

Is it possible to have a MPxHwShaderNode  attribute that Links to some predefined Node?  Any direction on this would be appreciated.

 

Thanks

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