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Custom MPxHwShaderNode with a Shared Attribute
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10-21-2016
11:02 PM
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Hi
I have Created a custom Shader using MPxHwShaderNode in the Maya SDK -- and I am trying to create an attribute in it -- that is Shared between all other the shaders of this type.
For example -- I have a EnvironmentMap Color/Texture -- that if changed in 1 -- changes all others.
Is it possible to have a MPxHwShaderNode attribute that Links to some predefined Node? Any direction on this would be appreciated.
Thanks