color management global settings, or lack thereof
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I come from previs land, where we don't render anything and rely on viewport playblasts to generate our output. As such, color management becomes problematic because Maya's default setting distorts the colors--desaturating and brightening everything that doesn't have a normal map, and making everything with a tangent space normal map look too dark. I'm looking for a global setting to override what's saved with each scene.
For starters, what is the proper mel, or better yet python, command to enable/disable color management?
Secondly, how can I set up a global override to enable/disable/force profiles across any scene file that gets opened?
thanks.
Link copied