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What's the best way to modify a mesh export and then undo changes?
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Hi, I've wondered this for quite some time. I have a script that needs to make some modifications to existing meshes in the scene, then export as .fbx without modifying the original meshes. I usually do this by putting the objects in a group to get around the name clashing, but that won't work here because the group gets exported with the .fbx and that's not desired. Basically I'm looking for a way to modify some meshes while keeping names without the scene actually getting modified after the export completes. The only thing I could think of is to paste names back and forth which seems a bit dangerous, is that way most people are doing it?