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VP2.0 texture format questions
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Hi,
What is the most efficient texture format to use with VP2? Are there any preferences of file formats, bit depths, channel counts? Are there best practices and issues to avoid at all cost?
Maya used to prefer iff for textures to avoid internal conversion, but I doubt that its still relevant with VP2. Or does Maya read and process the texture file before sending it off to the GPU?
So many questions and so little information found in the documentations. 🙂
Cheers,
Szabolcs