Urgent! my file crashed!

Urgent! my file crashed!

Anonymous
Not applicable
495 Views
4 Replies
Message 1 of 5

Urgent! my file crashed!

Anonymous
Not applicable

last night i was working on my project it had layers and this morning it crashed it only preview the wire frame mood and refues to put shaded modeon, and i lost some of my data and object , it told me to read the script editor and i couldnot understand , please help i have a deadline tomorrow

 

this is the script editor

 

doOpenFile ("D:/Gina/iti/3D Foundation/house/house .mb");
file -f -options "v=0;"  -typ "mayaBinary" -o "D:/Gina/iti/3D Foundation/house/house .mb";addRecentFile("D:/Gina/iti/3D Foundation/house/house .mb", "mayaBinary");
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOutputPass" -nodeType "mentalrayRenderPass" -nodeType "mentalrayUserBuffer" -nodeType "mentalraySubdivApprox" -nodeType "mentalrayCurveApprox" -nodeType "mentalraySurfaceApprox" -nodeType "mentalrayDisplaceApprox" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mentalrayShader" -nodeType "mentalrayUserData" -nodeType "mentalrayText" -nodeType "mentalrayTessellation" -nodeType "mentalrayPhenomenon" -nodeType "mentalrayLightProfile" -nodeType "mentalrayVertexColors" -nodeType "mentalrayIblShape" -nodeType "mapVizShape" -nodeType "mentalrayCCMeshProxy" -nodeType "cylindricalLightLocator" -nodeType "discLightLocator" -nodeType "rectangularLightLocator" -nodeType "sphericalLightLocator" -nodeType "abcimport" -nodeType "mia_physicalsun" -nodeType "mia_physicalsky" -nodeType "mia_material" -nodeType "mia_material_x" -nodeType "mia_roundcorners" -nodeType "mia_exposure_simple" -nodeType "mia_portal_light" -nodeType "mia_light_surface" -nodeType "mia_exposure_photographic" -nodeType "mia_exposure_photographic_rev" -nodeType "mia_lens_bokeh" -nodeType "mia_envblur" -nodeType "mia_ciesky" -nodeType "mia_photometric_light" -nodeType "mib_texture_vector" -nodeType "mib_texture_remap" -nodeType "mib_texture_rotate" -nodeType "mib_bump_basis" -nodeType "mib_bump_map" -nodeType "mib_passthrough_bump_map" -nodeType "mib_bump_map2" -nodeType "mib_lookup_spherical" -nodeType "mib_lookup_cube1" -nodeType "mib_lookup_cube6" -nodeType "mib_lookup_background" -nodeType "mib_lookup_cylindrical" -nodeType "mib_texture_lookup" -nodeType "mib_texture_lookup2" -nodeType "mib_texture_filter_lookup" -nodeType "mib_texture_checkerboard" -nodeType "mib_texture_polkadot" -nodeType "mib_texture_polkasphere" -nodeType "mib_texture_turbulence" -nodeType "mib_texture_wave" -nodeType "mib_reflect" -nodeType "mib_refract" -nodeType "mib_transparency" -nodeType "mib_continue" -nodeType "mib_opacity" -nodeType "mib_twosided" -nodeType "mib_refraction_index" -nodeType "mib_dielectric" -nodeType "mib_ray_marcher" -nodeType "mib_illum_lambert" -nodeType "mib_illum_phong" -nodeType "mib_illum_ward" -nodeType "mib_illum_ward_deriv" -nodeType "mib_illum_blinn" -nodeType "mib_illum_cooktorr" -nodeType "mib_illum_hair" -nodeType "mib_volume" -nodeType "mib_color_alpha" -nodeType "mib_color_average" -nodeType "mib_color_intensity" -nodeType "mib_color_interpolate" -nodeType "mib_color_mix" -nodeType "mib_color_spread" -nodeType "mib_geo_cube" -nodeType "mib_geo_torus" -nodeType "mib_geo_sphere" -nodeType "mib_geo_cone" -nodeType "mib_geo_cylinder" -nodeType "mib_geo_square" -nodeType "mib_geo_instance" -nodeType "mib_geo_instance_mlist" -nodeType "mib_geo_add_uv_texsurf" -nodeType "mib_photon_basic" -nodeType "mib_light_infinite" -nodeType "mib_light_point" -nodeType "mib_light_spot" -nodeType "mib_light_photometric" -nodeType "mib_cie_d" -nodeType "mib_blackbody" -nodeType "mib_shadow_transparency" -nodeType "mib_lens_stencil" -nodeType "mib_lens_clamp" -nodeType "mib_lightmap_write" -nodeType "mib_lightmap_sample" -nodeType "mib_amb_occlusion" -nodeType "mib_fast_occlusion" -nodeType "mib_map_get_scalar" -nodeType "mib_map_get_integer" -nodeType "mib_map_get_vector" -nodeType "mib_map_get_color" -nodeType "mib_map_get_transform" -nodeType "mib_map_get_scalar_array" -nodeType "mib_map_get_integer_array" -nodeType "mib_fg_occlusion" -nodeType "mib_bent_normal_env" -nodeType "mib_glossy_reflection" -nodeType "mib_glossy_refraction" -nodeType "builtin_bsdf_architectural" -nodeType "builtin_bsdf_architectural_comp" -nodeType "builtin_bsdf_carpaint" -nodeType "builtin_bsdf_ashikhmin" -nodeType "builtin_bsdf_lambert" -nodeType "builtin_bsdf_mirror" -nodeType "builtin_bsdf_phong" -nodeType "contour_store_function" -nodeType "contour_store_function_simple" -nodeType "contour_contrast_function_levels" -nodeType "contour_contrast_function_simple" -nodeType "contour_shader_simple" -nodeType "contour_shader_silhouette" -nodeType "contour_shader_maxcolor" -nodeType "contour_shader_curvature" -nodeType "contour_shader_factorcolor" -nodeType "contour_shader_depthfade" -nodeType "contour_shader_framefade" -nodeType "contour_shader_layerthinner" -nodeType "contour_shader_widthfromcolor" -nodeType "contour_shader_widthfromlightdir" -nodeType "contour_shader_widthfromlight" -nodeType "contour_shader_combi" -nodeType "contour_only" -nodeType "contour_composite" -nodeType "contour_ps" -nodeType "mi_metallic_paint" -nodeType "mi_metallic_paint_x" -nodeType "mi_bump_flakes" -nodeType "mi_car_paint_phen" -nodeType "mi_metallic_paint_output_mixer" -nodeType "mi_car_paint_phen_x" -nodeType "physical_lens_dof" -nodeType "physical_light" -nodeType "dgs_material" -nodeType "dgs_material_photon" -nodeType "dielectric_material" -nodeType "dielectric_material_photon" -nodeType "oversampling_lens" -nodeType "path_material" -nodeType "parti_volume" -nodeType "parti_volume_photon" -nodeType "transmat" -nodeType "transmat_photon" -nodeType "mip_rayswitch" -nodeType "mip_rayswitch_advanced" -nodeType "mip_rayswitch_environment" -nodeType "mip_card_opacity" -nodeType "mip_motionblur" -nodeType "mip_motion_vector" -nodeType "mip_matteshadow" -nodeType "mip_cameramap" -nodeType "mip_mirrorball" -nodeType "mip_grayball" -nodeType "mip_gamma_gain" -nodeType "mip_render_subset" -nodeType "mip_matteshadow_mtl" -nodeType "mip_binaryproxy" -nodeType "mip_rayswitch_stage" -nodeType "mip_fgshooter" -nodeType "mib_ptex_lookup" -nodeType "misss_physical" -nodeType "misss_physical_phen" -nodeType "misss_fast_shader" -nodeType "misss_fast_shader_x" -nodeType "misss_fast_shader2" -nodeType "misss_fast_shader2_x" -nodeType "misss_skin_specular" -nodeType "misss_lightmap_write" -nodeType "misss_lambert_gamma" -nodeType "misss_call_shader" -nodeType "misss_set_normal" -nodeType "misss_fast_lmap_maya" -nodeType "misss_fast_simple_maya" -nodeType "misss_fast_skin_maya" -nodeType "misss_fast_skin_phen" -nodeType "misss_fast_skin_phen_d" -nodeType "misss_mia_skin2_phen" -nodeType "misss_mia_skin2_phen_d" -nodeType "misss_lightmap_phen" -nodeType "misss_mia_skin2_surface_phen" -nodeType "surfaceSampler" -nodeType "mib_data_bool" -nodeType "mib_data_int" -nodeType "mib_data_scalar" -nodeType "mib_data_vector" -nodeType "mib_data_color" -nodeType "mib_data_string" -nodeType "mib_data_texture" -nodeType "mib_data_shader" -nodeType "mib_data_bool_array" -nodeType "mib_data_int_array" -nodeType "mib_data_scalar_array" -nodeType "mib_data_vector_array" -nodeType "mib_data_color_array" -nodeType "mib_data_string_array" -nodeType "mib_data_texture_array" -nodeType "mib_data_shader_array" -nodeType "mib_data_get_bool" -nodeType "mib_data_get_int" -nodeType "mib_data_get_scalar" -nodeType "mib_data_get_vector" -nodeType "mib_data_get_color" -nodeType "mib_data_get_string" -nodeType "mib_data_get_texture" -nodeType "mib_data_get_shader" -nodeType "mib_data_get_shader_bool" -nodeType "mib_data_get_shader_int" -nodeType "mib_data_get_shader_scalar" -nodeType "mib_data_get_shader_vector" -nodeType "mib_data_get_shader_color" -nodeType "user_ibl_env" -nodeType "user_ibl_rect" -nodeType "mia_material_x_passes" -nodeType "mi_metallic_paint_x_passes" -nodeType "mi_car_paint_phen_x_passes" -nodeType "misss_fast_shader_x_passes" -dataType "byteArray" "Mayatomr" "2014.0 - 3.11.1.4 ";
# mental ray for Maya 2014
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
// generating Maya nodes...
// File read in 13 seconds.
// Warning: line 710: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Error: file: C:/Program Files/Autodesk/Maya2014/scripts/paintEffects/dynPaintPanel.mel line 93: No object matches name: strokeGlobals.wrapH //
// Warning: line 0: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
commandPort -securityWarning -name commandportDefault;
setAttr defaultRenderLayer1.precompTemplate -type "string" "";
updateRendererUI;
// AbcImport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
// AbcExport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
updateRendererUI;
select -r polySurface228 polySurface230 polySurface231 house1:polySurface1 ;
select -cl  ;

0 Likes
496 Views
4 Replies
Replies (4)
Message 2 of 5

mspeer
Consultant
Consultant

Hi!

 

The script Editor does not provide any special information, except these 2:

// Warning: line 710: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //

// Error: file: C:/Program Files/Autodesk/Maya2014/scripts/paintEffects/dynPaintPanel.mel line 93: No object matches name: strokeGlobals.wrapH //

 

1. You can open the file but there is something missing?

2. You are using Maya 2014 and the file is from Maya 2014?

3. The name of your file really includes whitespace (house .mb)?

3. Do you have a backup file?

 

Can you upload the scene-file?

 

 

In most cases, if a file is damaged and you don't have a backup file, then some or all of your work may be lost.

 

0 Likes
Message 3 of 5

Anonymous
Not applicable

1- yes objects missing and its only in wireframe mood not shaded

2-yes the same

3-i recheked and yes , is that a problem ??

4- no , the backup was not updated and its also crashed like this idk why

 

i attached the file here

0 Likes
Message 4 of 5

mspeer
Consultant
Consultant

Hi!

 

3. Yes, it can become a problem

 

The file does not include any materials, textures or other objects except the house + 4 smaller objects, that's why it doesn't show any textures, the objects even do not have materials assigned. There are also many unconnected nodes and unused history, it seems like all connections are broken.

 

I don't think the data can be restored.

(Deleting history and using backups should have helped a lot)

0 Likes
Message 5 of 5

Anonymous
Not applicable
Thanks a lot for the help.
0 Likes