Urgent! my file crashed!

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last night i was working on my project it had layers and this morning it crashed it only preview the wire frame mood and refues to put shaded modeon, and i lost some of my data and object , it told me to read the script editor and i couldnot understand , please help i have a deadline tomorrow
this is the script editor
doOpenFile ("D:/Gina/iti/3D Foundation/house/house .mb");
file -f -options "v=0;" -typ "mayaBinary" -o "D:/Gina/iti/3D Foundation/house/house .mb";addRecentFile("D:/Gina/iti/3D Foundation/house/house .mb", "mayaBinary");
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOutputPass" -nodeType "mentalrayRenderPass" -nodeType "mentalrayUserBuffer" -nodeType "mentalraySubdivApprox" -nodeType "mentalrayCurveApprox" -nodeType "mentalraySurfaceApprox" -nodeType "mentalrayDisplaceApprox" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mentalrayShader" -nodeType "mentalrayUserData" -nodeType "mentalrayText" -nodeType "mentalrayTessellation" -nodeType "mentalrayPhenomenon" -nodeType "mentalrayLightProfile" -nodeType "mentalrayVertexColors" -nodeType "mentalrayIblShape" -nodeType "mapVizShape" -nodeType "mentalrayCCMeshProxy" -nodeType "cylindricalLightLocator" -nodeType "discLightLocator" -nodeType "rectangularLightLocator" -nodeType "sphericalLightLocator" -nodeType "abcimport" -nodeType "mia_physicalsun" -nodeType "mia_physicalsky" -nodeType "mia_material" -nodeType "mia_material_x" -nodeType "mia_roundcorners" -nodeType "mia_exposure_simple" -nodeType "mia_portal_light" -nodeType "mia_light_surface" -nodeType "mia_exposure_photographic" -nodeType "mia_exposure_photographic_rev" -nodeType "mia_lens_bokeh" -nodeType "mia_envblur" -nodeType "mia_ciesky" -nodeType "mia_photometric_light" -nodeType "mib_texture_vector" -nodeType "mib_texture_remap" -nodeType "mib_texture_rotate" -nodeType "mib_bump_basis" -nodeType "mib_bump_map" -nodeType "mib_passthrough_bump_map" -nodeType "mib_bump_map2" -nodeType "mib_lookup_spherical" -nodeType "mib_lookup_cube1" -nodeType "mib_lookup_cube6" -nodeType "mib_lookup_background" -nodeType "mib_lookup_cylindrical" -nodeType "mib_texture_lookup" -nodeType "mib_texture_lookup2" -nodeType "mib_texture_filter_lookup" -nodeType "mib_texture_checkerboard" -nodeType "mib_texture_polkadot" -nodeType "mib_texture_polkasphere" -nodeType "mib_texture_turbulence" -nodeType "mib_texture_wave" -nodeType "mib_reflect" -nodeType "mib_refract" -nodeType "mib_transparency" -nodeType "mib_continue" -nodeType "mib_opacity" -nodeType "mib_twosided" -nodeType "mib_refraction_index" -nodeType "mib_dielectric" -nodeType "mib_ray_marcher" -nodeType "mib_illum_lambert" -nodeType "mib_illum_phong" -nodeType "mib_illum_ward" -nodeType "mib_illum_ward_deriv" -nodeType "mib_illum_blinn" -nodeType "mib_illum_cooktorr" -nodeType "mib_illum_hair" -nodeType "mib_volume" -nodeType "mib_color_alpha" -nodeType "mib_color_average" -nodeType "mib_color_intensity" -nodeType "mib_color_interpolate" -nodeType "mib_color_mix" -nodeType "mib_color_spread" -nodeType "mib_geo_cube" -nodeType "mib_geo_torus" -nodeType "mib_geo_sphere" -nodeType "mib_geo_cone" -nodeType "mib_geo_cylinder" -nodeType "mib_geo_square" -nodeType "mib_geo_instance" -nodeType "mib_geo_instance_mlist" -nodeType "mib_geo_add_uv_texsurf" -nodeType "mib_photon_basic" -nodeType "mib_light_infinite" -nodeType "mib_light_point" -nodeType "mib_light_spot" -nodeType "mib_light_photometric" -nodeType "mib_cie_d" -nodeType "mib_blackbody" -nodeType "mib_shadow_transparency" -nodeType "mib_lens_stencil" -nodeType "mib_lens_clamp" -nodeType "mib_lightmap_write" -nodeType "mib_lightmap_sample" -nodeType "mib_amb_occlusion" -nodeType "mib_fast_occlusion" -nodeType "mib_map_get_scalar" -nodeType "mib_map_get_integer" -nodeType "mib_map_get_vector" -nodeType "mib_map_get_color" -nodeType "mib_map_get_transform" -nodeType "mib_map_get_scalar_array" -nodeType "mib_map_get_integer_array" -nodeType "mib_fg_occlusion" -nodeType "mib_bent_normal_env" -nodeType "mib_glossy_reflection" -nodeType "mib_glossy_refraction" -nodeType "builtin_bsdf_architectural" -nodeType "builtin_bsdf_architectural_comp" -nodeType "builtin_bsdf_carpaint" -nodeType "builtin_bsdf_ashikhmin" -nodeType "builtin_bsdf_lambert" -nodeType "builtin_bsdf_mirror" -nodeType "builtin_bsdf_phong" -nodeType "contour_store_function" -nodeType "contour_store_function_simple" -nodeType "contour_contrast_function_levels" -nodeType "contour_contrast_function_simple" -nodeType "contour_shader_simple" -nodeType "contour_shader_silhouette" -nodeType "contour_shader_maxcolor" -nodeType "contour_shader_curvature" -nodeType "contour_shader_factorcolor" -nodeType "contour_shader_depthfade" -nodeType "contour_shader_framefade" -nodeType "contour_shader_layerthinner" -nodeType "contour_shader_widthfromcolor" -nodeType "contour_shader_widthfromlightdir" -nodeType "contour_shader_widthfromlight" -nodeType "contour_shader_combi" -nodeType "contour_only" -nodeType "contour_composite" -nodeType "contour_ps" -nodeType "mi_metallic_paint" -nodeType "mi_metallic_paint_x" -nodeType "mi_bump_flakes" -nodeType "mi_car_paint_phen" -nodeType "mi_metallic_paint_output_mixer" -nodeType "mi_car_paint_phen_x" -nodeType "physical_lens_dof" -nodeType "physical_light" -nodeType "dgs_material" -nodeType "dgs_material_photon" -nodeType "dielectric_material" -nodeType "dielectric_material_photon" -nodeType "oversampling_lens" -nodeType "path_material" -nodeType "parti_volume" -nodeType "parti_volume_photon" -nodeType "transmat" -nodeType "transmat_photon" -nodeType "mip_rayswitch" -nodeType "mip_rayswitch_advanced" -nodeType "mip_rayswitch_environment" -nodeType "mip_card_opacity" -nodeType "mip_motionblur" -nodeType "mip_motion_vector" -nodeType "mip_matteshadow" -nodeType "mip_cameramap" -nodeType "mip_mirrorball" -nodeType "mip_grayball" -nodeType "mip_gamma_gain" -nodeType "mip_render_subset" -nodeType "mip_matteshadow_mtl" -nodeType "mip_binaryproxy" -nodeType "mip_rayswitch_stage" -nodeType "mip_fgshooter" -nodeType "mib_ptex_lookup" -nodeType "misss_physical" -nodeType "misss_physical_phen" -nodeType "misss_fast_shader" -nodeType "misss_fast_shader_x" -nodeType "misss_fast_shader2" -nodeType "misss_fast_shader2_x" -nodeType "misss_skin_specular" -nodeType "misss_lightmap_write" -nodeType "misss_lambert_gamma" -nodeType "misss_call_shader" -nodeType "misss_set_normal" -nodeType "misss_fast_lmap_maya" -nodeType "misss_fast_simple_maya" -nodeType "misss_fast_skin_maya" -nodeType "misss_fast_skin_phen" -nodeType "misss_fast_skin_phen_d" -nodeType "misss_mia_skin2_phen" -nodeType "misss_mia_skin2_phen_d" -nodeType "misss_lightmap_phen" -nodeType "misss_mia_skin2_surface_phen" -nodeType "surfaceSampler" -nodeType "mib_data_bool" -nodeType "mib_data_int" -nodeType "mib_data_scalar" -nodeType "mib_data_vector" -nodeType "mib_data_color" -nodeType "mib_data_string" -nodeType "mib_data_texture" -nodeType "mib_data_shader" -nodeType "mib_data_bool_array" -nodeType "mib_data_int_array" -nodeType "mib_data_scalar_array" -nodeType "mib_data_vector_array" -nodeType "mib_data_color_array" -nodeType "mib_data_string_array" -nodeType "mib_data_texture_array" -nodeType "mib_data_shader_array" -nodeType "mib_data_get_bool" -nodeType "mib_data_get_int" -nodeType "mib_data_get_scalar" -nodeType "mib_data_get_vector" -nodeType "mib_data_get_color" -nodeType "mib_data_get_string" -nodeType "mib_data_get_texture" -nodeType "mib_data_get_shader" -nodeType "mib_data_get_shader_bool" -nodeType "mib_data_get_shader_int" -nodeType "mib_data_get_shader_scalar" -nodeType "mib_data_get_shader_vector" -nodeType "mib_data_get_shader_color" -nodeType "user_ibl_env" -nodeType "user_ibl_rect" -nodeType "mia_material_x_passes" -nodeType "mi_metallic_paint_x_passes" -nodeType "mi_car_paint_phen_x_passes" -nodeType "misss_fast_shader_x_passes" -dataType "byteArray" "Mayatomr" "2014.0 - 3.11.1.4 ";
# mental ray for Maya 2014
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
// generating Maya nodes...
// File read in 13 seconds.
// Warning: line 710: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Error: file: C:/Program Files/Autodesk/Maya2014/scripts/paintEffects/dynPaintPanel.mel line 93: No object matches name: strokeGlobals.wrapH //
// Warning: line 0: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
commandPort -securityWarning -name commandportDefault;
setAttr defaultRenderLayer1.precompTemplate -type "string" "";
updateRendererUI;
// AbcImport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
// AbcExport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
updateRendererUI;
select -r polySurface228 polySurface230 polySurface231 house1:polySurface1 ;
select -cl ;