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Updating an object in real-time?
Not applicable
08-11-2015
11:16 AM
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I am planning to create a plugin for Maya, and I want to be sure it can be made in the first place.
Mainly, I want to know if I could update the attributes (e.g. position / rotation) of an object in real time, with values given by the plugin, regardless of whether Maya is idle, or the timeline is currently running.
I started looking at the API docs, and I didn't see anywhere the notion of an ever-present plugin that is loaded when Maya is loaded, but rather that it's all node-based plugins.
Again, my main concern is working in real-time, so if I am forced to use a node, would setting it to always be dirty fit my goal?
Thanks for any help or suggestions.