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Undo?

Not applicable
03-29-2012
04:20 PM
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If you are doing something like looping through all verts and altering skinning data, what's the best way to wrap that in one single undo?
A friend told me to build a huge eval string, I think there must be a better way than that, anyone?
A friend told me to build a huge eval string, I think there must be a better way than that, anyone?