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I'm trying to develop a plugin using Visual Studio, but am unable to rebuild the .nll.dll once loaded into Maya 2023.
I have tried the Mel command
unload "pluginname";
flushUndo;
but when I attempt to delete the plugin, I get the error "File In Use. The action can't be completed because the file is open in Maya"
What is the normal, iterative process for developing a plugin?
Solved! Go to Solution.