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12-01-2016
03:11 AM
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Hi,
I have an MPxLocator in which I want to do some simple OpenGL (VBO), like drawing a triangle.
However the Strict OpenGL (vs Legacy) requires additional steps, and I am unable to understand what these steps are:
Do I need, and how, to create a specific context ?
Is there a sample source code showing some OpenGL been drawn on ViewPort 2.0 with Strict OpenGL ?
What's the high-level process to display OpenGL Code ?
Thanks !
Solved! Go to Solution.