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Snapping on a Custom Locator in Viewport 2.0
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Hi,
I created a custom locator derived from MPxLocatorNode with the c++ api.
For Viewport 2.0 support I also created a DrawOverride class derived from MHWRender::MPxDrawOverride.
Everything works fine, but now I want to snap on this custom locator.
So I create a sphere, press 'v' and move the sphere near to the custom locator, but a snapping is not happening.
After switching from Viewport 2.0 to the Legacy Viewport the snapping works...
Anyone got a Idea, what I have to implement, to get the snapping working in Viewport 2.0?
Best regards
Sebastian