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Should I implement a node or a deformer?

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10-08-2016
05:31 PM
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I'm writing a plugin where a cage drives the deformation of a polygonal mesh. Now I have seen this implemented both as a deformer, with the cage as the only input to the deformer node, and as a normal node with 2 inputs, the cage and the mesh to be deformed, and a single output, the deformed mesh. I'd like to hear your opinions on why people implement it either way, pros and cons. Thank you.