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Sharing: The Time Filter (Full Siggraph Presentation)
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I wanted to share my full SIGGRAPH presentation on The Time Filter, a Maya animation tool I developed for handling complex timing changes in production.
2D appeal in CG productions: solution to variable frame rates. The animator-driven process allows manipulation of time on a per-character or object basis while preserving animation curves. Our camera-driven matrix manipulation ensures assets on twos behave like traditional animation. Real-time, pipeline-friendly, and non-destructive, Marza delivers the sought-after “Spiderverse-style” with ease.
Full paper here: https://dl.acm.org/doi/10.1145/3587421.3595412