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Hello,
I'm deep in development of a project that relies heavily upon dirtied plugs and attribute events. I am confused, however, on how to receive callbacks of a shader being applied to a mesh and/or polygon set. I know I can retrieve the data manually on demand, but I'm hoping there is a way of being told when it changes. This is all in the latest non-extension C++ API.
Is there any way to automatically receive a callback (akin to MNodeMessage style) when a shading group is applied to a mesh or set of polygons?
Thanks,
Daniel
Solved! Go to Solution.