Message 1 of 11
Set boolean mode from expression?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'd like to override the boolean mode (ie: difference vs intersect) for a certain render layer, but can't see to find the right attribute to change from an expression.
polyBoolean1.booleanMode seems to be only 0 or 1 - not the mode I'm looking for.
polyBoolean1.inputPoly may get to what I need but can't find details on how to access.
I saw a post here referencing polyCBoolOp but I'm not sure what that is?
If I look in the attribute editor for a boolean output object - I can change the boolean operation there for one of the input meshes - just trying to find out how to do that via mel.
Any ideas?