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Script to create Face Sets from all materials?
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Hi, does anyone know of a mel or python script that will create Face Sets in Maya from different materials or their shading groups already applied to my characters geometry?
I need to create face sets so that when I export my animated character as an Alembic file with "Write face sets" option checked to Unreal Engine, it creates material slots in Unreal where I can add new materials
If I have to do this manually by right clicking each part, then selecting faces, then going > create set for each part of my character... this is going to take a long time for all characters and all shots
I'm not a mel or python programmer so really appreciate any help
Many thanks