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10-02-2017
10:51 AM
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I need to import a proprietary 3D mesh format into Maya. I know little of Maya and its internals and have little time for this task.
I could use C++ and the Alembic importer as a starting point.
However I thought this would be a good excuse to learn python too and the importer can be slow.
Is it possible to write an importer in python, I didn't see see any references to MpxFileTranslator in the python docs ?
Is there a sample that I can start from? My google fu isn't coming up with anything.
Thanks
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