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I have a custom transform node that has an offset rotation attribute (similar to the joint orient attribute). I'm working on a custom rotationManipulator to work with it. I'm using the standard rotateManip but using callback methods to connect the plug and manipulator so that I can take into account the offset). This is working perfectly in XYZ rotation order, but when I switch to another one, the setInitialRotation method gives unexpected results.
It seems as though it expects the input rotation to be XYZ. If that's the case then I just need to convert my rotation from whatever order it has to XYZ but keep the same end orientation. How can I do that?
Solved! Go to Solution.