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Render Maya Viewport in Separate OpenGL Application
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Hello,
I'm working on a C++ plugin where I would like to render what is currently in the Maya viewport in a separate OpenGL Window that has been created through the C++ plugin interface. I am reviewing this documentation (https://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__files_GUID_9B9CDD21_F3AD_4B79_B610_AAA42D4C65... , and I am wondering if it is a matter of just getting an MFrame and then maybe an MTexture and then I can draw that on a quad in my OpenGL application? Does anyone have any guidance on doing something similar?
Thanks for any help!