renaming silly big issue
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hi , im trying to rename multiple objects with a little mel , but its impossible because some collateral issues , the funny thing is maya have this easy PrefixHierarchyNames; prefixHierarchy; and do the job perfect for what i need , but theres not any mel command to do it without opening a bothering window to specity the new name , its big script and in the middle of the script i have this and need to type the new name to can keep processing all the script , i want avoid this window opening but i cant find any way to rename in the same clean way as this PrefixHierarchyNames; , anyone know how to use this without window opening ? kind of ...PrefixHierarchyNames "new_" joint1 ; , add new to the object and all children....... if i try other renaming ways i get errors because scene have similar names or something