Rebuild blendshape automatically?

Rebuild blendshape automatically?

jiajun.coding
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Rebuild blendshape automatically?

jiajun.coding
Advocate
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I changed many mesh nodes' shape in maya file by running a mesh simplification script. Some meshes created blend shapes before simplification so I also need to recreate target shape based on current mesh's shape and associate the new target shape with blend shape node.

 

Is there a convenient way to do so?

 

Related posts:

https://forums.cgsociety.org/t/replace-blend-shape-after-source-meshes-deleted/1562533/7

https://www.highend3d.com/maya/script/blendshape_manager-for-maya

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jiajun.coding
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Finally, my solution is to apply same reduction processes on all target shapes. It can be done by using fbx sdk to reading target shape control points. Then you can get all deformed control points data.