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I changed many mesh nodes' shape in maya file by running a mesh simplification script. Some meshes created blend shapes before simplification so I also need to recreate target shape based on current mesh's shape and associate the new target shape with blend shape node.
Is there a convenient way to do so?
Related posts:
https://forums.cgsociety.org/t/replace-blend-shape-after-source-meshes-deleted/1562533/7
https://www.highend3d.com/maya/script/blendshape_manager-for-maya
Solved! Go to Solution.