Raycast on mesh itself

Raycast on mesh itself

MehdiZangenehBar
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Raycast on mesh itself

MehdiZangenehBar
Advocate
Advocate

I just created a c++ deformer. can i send a ray from a face to other parts of the mesh? using anyIntersection / allIntersections / closestIntersection?
In general is it possible to raycast on mesh itself?
Can anyone show me an example?


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