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Proper composition of mia_material?

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10-29-2012
10:58 AM
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Hi,
The Maya Mental Ray manual says:
"Note that the raw outputs needs to be stored and composited in floating point to maintain the dynamic range. The level outputs always stay in a 0.0-1.0 range and does not require floating point storage.
If I remember, these differents passes types (Level and RAW) are presented in Max only. What´s the proper composition for Maya mia_material?
Thanks.
The Maya Mental Ray manual says:
"Note that the raw outputs needs to be stored and composited in floating point to maintain the dynamic range. The level outputs always stay in a 0.0-1.0 range and does not require floating point storage.
Beauty = diffuse_level * (diffuse_raw + (indirect_raw * ao_raw)) +
spec_level * spec_raw +
refl_level * refl_raw +
refr_level * refr_raw +
tran_level * tran_raw +
add_result
"
If I remember, these differents passes types (Level and RAW) are presented in Max only. What´s the proper composition for Maya mia_material?
Thanks.