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I have a perhaps 'classic' problem with having trouble getting a .mll file running on another persons machine using the same version of Maya 2020.
I want them to be able to use just the .mll file. I'm assuming I would need to also package up other .dll dependencies needed in the same folder, but am I missing anything else? (There are no .mel scripts otherwise used, it's just a pure C++ plugin).
Is it a absolute or relative path issue in my linker settings? Any suggestions would be helpful!
Solved! Go to Solution.