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Particle Cache Plugin API Approach
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Hi,
I'm looking to write a C++ API plugin that caches particle data over multiple animation frames in memory persistently and then would like to be able to issue commands to this plugin from Python so I can post process the data in various ways, export it, etc. Basically a cache class that I can create in the API and then expose initialization and methods as commands.
Is there a way to keep data persistent via MPxCommand, or would I need to write something like a MPxNode and also various MPxCommands and somehow hook the data together?
Thanks