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OSX: using Eclipse instead of XCode?

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04-27-2010
02:29 AM
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Hi!
Has anyone tried using Eclipse C/C++ IDE on OSX?
My first attempt yesterday with Maya 2011 devkit ended with
a few errors in MTypes.h:
- expected `}' before 'false' arcLen line 239, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
- expected identifier before 'false' arcLen line 239, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
- redeclaration of C++ built-in type 'bool' arcLen line 235, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
etc.
The same example plug-in compiles fine on XCode 3.2.1. Eclipse's
default compiler is set to 'MacOSX GCC' which I assume is the same
one that XCode uses internally (apple-darwin10-GCC++ 4.2.1).
Any tips would be greatly appreciated!
.rex
Has anyone tried using Eclipse C/C++ IDE on OSX?
My first attempt yesterday with Maya 2011 devkit ended with
a few errors in MTypes.h:
- expected `}' before 'false' arcLen line 239, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
- expected identifier before 'false' arcLen line 239, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
- redeclaration of C++ built-in type 'bool' arcLen line 235, external location: /Applications/Autodesk/maya2011/devkit/include/maya/MTypes.h
etc.
The same example plug-in compiles fine on XCode 3.2.1. Eclipse's
default compiler is set to 'MacOSX GCC' which I assume is the same
one that XCode uses internally (apple-darwin10-GCC++ 4.2.1).
Any tips would be greatly appreciated!
.rex