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New Attribute to change texture Image Name Paths

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11-17-2007
01:10 AM
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Hello All,
I am wanting to create a new attribute on a nurbs curve controller, that will switch my texture from a lo res... to a hi res version. I want to avoid having 2 texture file nodes in my file.... with that methiod i could create a sdk using a color blender utility. I am able to write a script that changes the texture file... but this requires me having to have an additional gui or a shelf button. Is there a way that I can attach a script to an attribute in my channel box that changes the texture file i am sourcing? Please Help.
Thanks
I am wanting to create a new attribute on a nurbs curve controller, that will switch my texture from a lo res... to a hi res version. I want to avoid having 2 texture file nodes in my file.... with that methiod i could create a sdk using a color blender utility. I am able to write a script that changes the texture file... but this requires me having to have an additional gui or a shelf button. Is there a way that I can attach a script to an attribute in my channel box that changes the texture file i am sourcing? Please Help.
Thanks