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MVectorArray crash
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Hi,
I create heavy meshes and also add face vertex normals to them.
Unfortunately, Maya crashes when I fill the MVectorArray for the normals.
The array has a preallocated size of 301699332.
At index 122742440 the crash happens.
I have been testing the assignment operator (=) and also the 'set' method.
Both lead to the crash. Unfortunately, the MStatus return from 'set' does not work.
When I take as a control the 'vector<MVector>', all is fine!
Sooooo, what can I do?