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How do I ensure that text2D draws on top of all other elements?
I am making a variant of MayaPluginForSpreticle which has letter box and text functionality. I thought I could modify draw order or push the glVertex3d z values away from camera for all non text elements but my text2D calls are going underneath the letter box masks.
The GL_LINES are behaving as expected. But the GL_QUADS are not.
Thank you
Solved! Go to Solution.