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MPxFluidEmitter and AutoResize?
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MPxFluidEmitters are not working with the Fluids autoResize "resizeToEmitter" attribute . The fluid shrinks rapidly in the first frame unless there is immediate emission . It is ignoring the position and size of the MPxFluidEmitter .
I would think I could provide a bounding box and be good but I cannot get that to work . My locator(shape node for emitter) returns a boundingBox for selection and I attempted to override MPxEmitter::MPxEmitter::volumePrimitiveBoundingBox and return a large boundingBox but no luck .
Currently , I am using an empty volume emitter to keep the size . A hack that works but is annoying for other artists using the tool .
Any tips ?
I would think I could provide a bounding box and be good but I cannot get that to work . My locator(shape node for emitter) returns a boundingBox for selection and I attempted to override MPxEmitter::MPxEmitter::volumePrimitiveBoundingBox and return a large boundingBox but no luck .
Currently , I am using an empty volume emitter to keep the size . A hack that works but is annoying for other artists using the tool .
Any tips ?