Module, plugin development

Module, plugin development

Anonymous
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Module, plugin development

Anonymous
Not applicable

Hello,

 

I have a question about the module/plugin development for maya.

I am a developer at a CG company. We are actively developing modules, which are then used on workstations.

According to the API Documentation the modules can be placed on a shared network storage. But the plugins (probably the mll files) are locked by the workstations, so they cannot be updated.

We have a workaround, all of the code base is copied to ws's, so a Maya close, module update, Maya start solves the problem.

What is the correct workflow for this?

 

Thanks in advance,

Daniel

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szabolcs.horvatth
Contributor
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Hi,

 

This is a Windows and file system / storage issue not really related to Maya modules. Maya does not have a mechanism to solve this, its up to the user to do a local copy / cache of DSO-s. Its a pain from a deployment point of view, most studios have some kind of a versioning system in place to get around this.

 

Cheers,

Szabolcs

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