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Module, plugin development
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03-23-2016
01:40 AM
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Hello,
I have a question about the module/plugin development for maya.
I am a developer at a CG company. We are actively developing modules, which are then used on workstations.
According to the API Documentation the modules can be placed on a shared network storage. But the plugins (probably the mll files) are locked by the workstations, so they cannot be updated.
We have a workaround, all of the code base is copied to ws's, so a Maya close, module update, Maya start solves the problem.
What is the correct workflow for this?
Thanks in advance,
Daniel