Message 1 of 3
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm overloading the compute function of my deformer as described in the Maya Documentation. My goal is to use MItMeshPolygon to deform my shape on a face by face basis. However, when my points don't seem to get updated when calling "setPoints()". I don't have any problems setting new positions using MFnMesh or MItGeometry. Is there any tricks that I might be missing?
Solved! Go to Solution.