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Hi,
I'm trying to create a plugin which renders information from Maya using OpenGL into a second window. For those familiar with GLFW I have spawned a window in the plugin constructor using
window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "WINDOW", NULL, NULL);
and doing so crashes Maya instantly, mentioning renderWindowSelectContextItem as the last tool in the crash report.
I suspect glfwCreateWindow() is interfering with Maya's current GL context but also I don't see why it should.
Any advice or suggestions would be greatly appreciated.
Solved! Go to Solution.